![]() Neither of them are treated like a standard emulator in Launchbox. Technically yes, but as I said that's more complicated for DOSBox and ScummVM than it is for say Retroarch and other emulators. Couldn't you put them all in the msdos platform and just run them with different emulators depending on the game? I have a bitter past with those style adventure games anyways, so I probably would just use dosbox for the occasional game from that genre. If it were as simple as other platforms where you can just do a launch-with and just choose a different emulator it wouldn't be as big a deal, but it's not that simple with DOSBox/ScummVM. I know that everything in my "MS-DOS" platform is using DOSBox and everything in my "ScummVM" platform is using ScummVM, I just think it makes more sense that way. You certainly can put them together, and then individually choose whether you want to set them up with ScummVM or DOSBox, but I feel like that's a little bit more difficult to maintain. ![]() What I do is import them as DOS (unless they're in ScummVM's exclusive format) and then open ScummVM and see if they can be imported there in that same format, if so, I import them for ScummVM in LB as well. I normally import games for both, where able. Some games can be used in ScummVM in their standard/native DOS format. Some games may be in ScummVM's own format (which generally is just a folder with a bunch of gibberish-looking filetype-less files) and these can't be used by DOSBox in that format. exe), and then choosing the relevant game from a drop-down list in the ScummVM tab for the game entry in your library. For ScummVM you're pointing it to a folder (not an. The way DOSBox and ScummVM are handled in Launchbox makes them sortof mutually-exclusive - in the case of DOSBox you're indicating that it's a DOS game/that you want to use DOSBox, create a.
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